"Traditional trade" is the orthodox economy in the game where you produce resource goods in mining or farming, process them in the industrial buildings, and export the product from the dock. This type of trade is shown in the tutorial, so I would not explain that here. "Processing trade" is another type of trading. Here, you would no more produce raw materials and instead of that, you import them through the dock. You build few industrial buildings near the dock (so that the teamsters will carry the resource goods quickly). Although the profit is not high as the traditional trade, there are several merits in processing trade. One is that you don't need the plantations and mines any more. This is not small because these buildings tend to require more workers then industrial buildings based on the amount of the product. You can keep the population of the island low, needing less medical, religious, and entertainment buildings. Another merit of processing trade is that you would not need to care any longer about the fertility of the soil, climate of the land, and the abundance of underground resources. The method of processing trade is simple, but needs a little calculation. First, make a import contract for your desired goods. Freight ship will carry 1000 units of the goods on each arrival as long as you have only one dock in the island. The amount of goods each ship carries decline when you build additional docks so that you get 1000 when you multiply the amount per single carries by number of docks you have. This means that you can't increase the amount of imports simply by building docks. On the other hand, increasing the frequency of the arrivals of ships works. You can increase the budget of the dock, issue advanced boat services edict or build the Moai Heads wonder to do that. The ship will arrive approx 2.8 times per year, meaning 2800 units of raw materials can be earned through imports every year. Because the gain of the resources is fixed, industries with low resource consumption suits well with processing trade. Plastic Plants and Pharmaceutical Companies are good examples. Textile Mill and Fashion Company will be good too, if it works using both resources (cotton and wool / cloth and leather). Electronics Factory is not a good choice if you plan to import plastics, but if you plan to import oil and process plastics within the isle, making electronics from that will boost your profit. "Relay Trading" is the third type of economy based on trading. Here, you import goods just like processing trade, but instead of carrying them to the factories, you just keep them at the dock and export the goods on the next ship. The profit comes from the difference of the price in the contracts you have made. In relay trading, you do not need any economic buildings except the dock, and makes it easy to keep the population of the island very low. To establish the economy with relay trading, you'd need to open at least 6 slots of trade routes. Next, complete small import deals from the superpowers. You can sell the imported goods with the market price, meaning that it might end up in negative profit, but the relation with the superpowers will improve and deals with better rates will be shown next January. When your relation with superpowers is high enough, search for pairs for import and export of the same goods in the trade route offers list, so that import price is a lot lower than the export price. Make contract with the biggest volume, and wait for the ships to bring you some money. Be aware that the first ship will only bring the import goods, so you have to pay for that. You get profit from selling the goods on the next arrival of the ship. Some goods can be consumed inside the island (sold in the grocery shop), and it can decrease your profit. In order to protect the goods from local consumption, you can simply disconnect the dock from the roads. Goods with higher price per unit suits in relay trading, such us boats, cars, and weapons. Be sure that you keep your funds to not be lower than $-10,000. Low funds will disable making new import contracts, and the relay trade economy will easily collapse.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |